The Pulse Cats are a collection of audio reactive big cats drawn in VR, minted on PulseChain

Each Pulse Cat is unique, drawn completely in VR and functions as an entire immersive audio reactive scene, coming with both 3D (.glb) and VR (.tilt) files for two versions of the cat, one with the background and one without, as well as instructions on how to load the cats in VR, in AR apps, and in Unity.

Utilities

Immersive VR Experiences

Music Videos / Visualizer

Augmented Reality

Metaverse Stuff 

FAQ

When mint? 

Stay tuned...

How does this work? 

You can now access your files through Darkblock! Connect your wallet and navigate to "Unlockable NFTs" to find your cat.

Each NFT grants access to a compressed .zip file that will contain the following files below. 


For the full audio reactive VR experience, you must have a PCVR setup with either Open Brush or Tilt Brush installed. The audio reactivity will NOT work with the Meta Quest 2. You can also get the audio reactivity to work on your PC in Unity with the tilt/open brush SDK. Be aware that because these were created in Tilt Brush instead of an app like blender, there may be some limitations to what you can do with the files.

For Augmented Reality, you will need to use an app like ARloopa or Styly. Keep in mind the cats will look different without the audio reactivity! 

To get it to load properly in your favorite metaverse, you may need to use the Open Brush SDK for Unity for the shaders to load properly, without this the cats may look very different than you expect! I have gotten it to work for VR chat, but have not gotten it to look as great in Spatial.

Will this work on the Meta Quest 2?

Only the version of your cat without the background will be able to load in Tilt Brush on the Quest 2. Unfortunately the audio reactivity feature does not work on the Quest 2. 

For reference, I use a Valve Index HMD on an Alienware Aurora with 32GB RAM and an NVIDIA RTX 3080 to create these. A PCVR setup is recommended over Quest 2 for the full audio reactive experience. 

Audio reactivity will also work in Unity for those without a headset.

Gallery